Periodical peer-reviewed academic journal of INION RAS

Scenarios of inter-game internet-communication (a research based on MMORPG «World of Warcraft») (OPEN ACCESS)

Medved A.A., Komalova L.R.

*Moscow State Linguistic University; **Institute of Scientific Information for Social Sciences of the Russian Academy of Sciences, Moscow, Russia, komalova@inion.ru

Abstract

The game can be viewed as a way of organizing the subjects who carry out communication to perform game tasks. Virtual gaming environments have become commonplace for Internet users. The article examines MMORPG as one of the genres of Internet games, describes typical situations of social interaction between players. The empirical research is carried out on the basis of speech communication between Russian-speaking players in three typical situations (trips to raids and dungeons; trade; intra-guild communication) in MMORPG «World of Warcraft». The findings suggest that typical game situations differ from each other by a set of leading speech genres.

Keywords

social interaction; Internet environments; MMORPG; speech communication; speech genre; stylistics; lexis

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For citing: Medved, A.A., Komalova, L.R. (2021). Scenarios of inter-game internet-communication (a research based on MMORPG «World of Warcraft»). Human being: Image and essence. Humanitarian aspects. Moscow: INION RAN. Vol. 2(46): Homo emoticus in the digital era, pp. 190-206. DOI: 10.31249/chel/2021.02.11


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